Hi!

We have tested the Java3d-CollisionEngine in a project some months ago.
We needed exact collsion detection (a bounding box was to unprecise). But
the build-in Java3d collision was far to slow. So we switched to vcollide
(written in c) and jni ( :( porting to other platforms sucks ).

My question: Has someone else experience with the java3d collision engine?
Is the detection fast enough (if yes, what a machine are you using)?

We'd like to have our project implemented in pure Java/Java3d. (Have i
mentioned, that porting to other platforms sucks? :) )

thx in advance
Sascha

> I know this may sound a little bone headed at the moment, but have you ensured the 
>"COLLIDABLE" capability has been set on the appropriate nodes? I tried implementing 
>collision detection in Java3D with little success. It just got too hard to compute 
>contact points based on arbitrary geometries and handling static contact 
>appropriately was tricky. Maybe I gave up too easily. Just needs a good rethinking.
>
> Hi gang....
>
> I am trying to incorporate collision detection into
> my application.  I have looked at the
> TickTockCollision example that comes with the Java 3D
> JDK and it seems straight forward.  I have tried to
> incorporate the code into my application with little
> success.
>
> I have attached a "CollisionDetector" behavior to a
> piece of geometry.  With debug statements, I know that
> the behavior is getting initialized.  However, when
> the piece of geometry collides with another, there is
> no "processStimulus" call... ( I have a debug
> statement there as well )  Therefore, (a) I am not
> getting my debug message and (b) the geometry does not
> change colors as the example does...
>
> So, I have some questions:
>
> 1)  Does anyone have some example of collision
> detection they can share???  I would like to see other
> examples to compare..
>
> 2)  Could someone give me a checklist of things that
> must be in place for collision detection to work?  I
> did not see anything in the tutorial regarding this...
>
> Thanks in advance,
>
> Mark Beckman

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