Hello all,

I know that the reference material for Java 3D is a little on the slack
side as far as explaining 3D concepts and how they relate to the Java 3D
API. I was
wondering from everyone's experience, what would be the best book to
get to learn 3D concepts so that I could compliment the existing references
available for Java 3D. Any suggestions? Would the OpenGL Bible or
SuperBible(?) be a good source? Thanks in advance for your suggestions.

-Alan Workman

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