Alan,

I put a few "mini book reviews" on j3d.org, check those out.  "Real Time
Rendering" is a very good book.

- John Wright
Starfire Research

Alan Workman wrote:
>
> Hello all,
>
> I know that the reference material for Java 3D is a little on the slack
> side as far as explaining 3D concepts and how they relate to the Java 3D
> API. I was
> wondering from everyone's experience, what would be the best book to
> get to learn 3D concepts so that I could compliment the existing references
> available for Java 3D. Any suggestions? Would the OpenGL Bible or
> SuperBible(?) be a good source? Thanks in advance for your suggestions.
>
> -Alan Workman
>
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