Ehlo David > One problem you may run into is trying to understand ColorModels, >SampleModels, Bands, Banks, and Bits. What we've had to do is to see what >actually happens with the images we care about and hard-code all this >poorly-documented gibberish. (It's not a Java3D problem, BTW; it's a >java.awt problem: the java.awt people don't believe in using pictures to >illustrate how pictures work. Instead, they write the documentation in >Esperanto, mechanically translate this into Latin, and thence to English. >The Esperanto is written in sand on the beach with a big stick, the Latin >is done with skywriting, and the English is hand-illustrated by blind, >autistic monks managed by rabid chimpanzees. Or so it seems to the casual >observer.)
Ah it's good to see that other people suffered the same pain in trying to understand what the heck BufferedImage is actually doing. :) EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".