Ehlo David

> One problem you may run into is trying to understand ColorModels,
>SampleModels, Bands, Banks, and Bits. What we've had to do is to see what
>actually happens with the images we care about and hard-code all this
>poorly-documented gibberish. (It's not a Java3D problem, BTW; it's a
>java.awt problem: the java.awt people don't believe in using pictures to
>illustrate how pictures work. Instead, they write the documentation in
>Esperanto, mechanically translate this into Latin, and thence to English.
>The Esperanto is written in sand on the beach with a big stick, the Latin
>is done with skywriting, and the English is hand-illustrated by blind,
>autistic monks managed by rabid chimpanzees. Or so it seems to the casual
>observer.)

Ah it's good to see that other people suffered the same pain in
trying to understand what the heck BufferedImage is actually doing. :)

EOF,
 J.D.

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