Adrian, Another note to remember is that internally a 1024x1024 image is huge (not the same as the small compressed JPEG file). If you are truly using them only one at a time then obviously something is getting allocated and not cleaned up each time you load one. As Justin suggested you might want to try a different method of loading the images.
- John Wright Starfire Research Adrian Meekings wrote: > > Hi folks > Ive Had it with Texture loader. > Can anyone offer answers to the following. > > Im trying to load in an 1024 x 1024 JPEG images, lots of them, one at a time though. >Im using them to animate a Texture. > The Problem I get is the usual : > java.lang.OutOfMemoryError > << no stack trace available>> ;/ grrrr!!!! > Im using -Xmx256 (as much as I can spare ) with a 500 Billion Trigabit paging file >but I still get this error. The Windoze NT Task Mangler shows the memory usage >soaring into the stratosphere. > > Im using the same Variable name each time and creating a new Texture loader. > Ive Tried -Xincgc (incremental garbage collection) but It still only postpones the >enebitable slightly. > I need the 1024x 1024 (works fine for smaller JPEGs) > > I cannot find any reference to the Max Size of JPEg that can be loaded. > > Has Anyone got a reliable work- around for this ?? > > Thanks in advance > Adrian > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".