----- Original Message -----
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 04, 2002 5:12 AM
Subject: Re: [JAVA3D] On Threads


> Fred Klingener wrote:
>
> > I think that's overstating it a bit.  If I understand Sun's
> > guidance on this, you are guaranteed two things: 1.) that
the
> > rendering thread will wait for you to finish with your
> > processStimulus(), and 2.) no other processStimulus() will
start
> > or run until you exit.
>
>
> That is not a correct assumption. Nominally all behaviours can
run in
> parallel. For example collision detection behaviours run in
parallel to
> the elapsedFrame behaviours and AWT stuff. Now, given that
most people
> use single CPU machines, then the above is a reasonable
assumption, but
> not necessarily correct.

Isn't it true, though, that the new-to-1.3
Behavior.setSchedulingInterval() gives you a measure of control
of this?

Fred

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