----- Original Message ----- From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 04, 2002 5:12 AM Subject: Re: [JAVA3D] On Threads
> Fred Klingener wrote: > > > I think that's overstating it a bit. If I understand Sun's > > guidance on this, you are guaranteed two things: 1.) that the > > rendering thread will wait for you to finish with your > > processStimulus(), and 2.) no other processStimulus() will start > > or run until you exit. > > > That is not a correct assumption. Nominally all behaviours can run in > parallel. For example collision detection behaviours run in parallel to > the elapsedFrame behaviours and AWT stuff. Now, given that most people > use single CPU machines, then the above is a reasonable assumption, but > not necessarily correct. Isn't it true, though, that the new-to-1.3 Behavior.setSchedulingInterval() gives you a measure of control of this? Fred =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".