Hi Vaidya,

Thanks for your reply.  In this case, I don't have any texture coordinates
for the lines, I just want some white lines in the same scene as a texture
image.  I think I can do this; we've been doing this.

As I mentioned in the question, the same Java3D code produces
different results on different platforms.  I think I'm asking for a little
help on sub-Java3D configuration so Java3D will work in our applications.
Another user, Martin Traverso, is also having this problem.

Can anyone on this list suggest a workaround, or offer some pointers
on the graphics configuration?

Thanks,

Tom Rink
Univ of Wisconsin-Madison
Space Science and Engineering Center/CIMSS


>
> Anyways, just wanted to check if you had specified Texture Coordinates
> on the TetrahedronILA. Set the Texture_COORDINATE_2 ( or even 3 )bit
> and do a setTextureCoordinates(...) on the ILA if you haven't done
> so already.
>
> Vaidya
>
> >On Mon, 2 Jun 2003 14:07:56 -0500, Tom Rink <[EMAIL PROTECTED]> wrote:
>
> >Hi,
> >
> >I have an application wherein LineArrays turn black if they
> >are displayed with a Texture.  I'm running RedHat 8.0 with
> >Sun's jdk1.3.1_08 and Java3D 1.3 fcs from Blackdown.  I'm
> >using a NVidea Quadro4 900XGL and I'm *fairly* sure the
> >XFree86/OpenGL/nvidea drivers are updated and installed
> >properly.
> >
> >Could this be an improper use of Java3D?  Or perhaps a
> >Java3D bug or platform/driver/device problem?  Incidentally,
> >I don't have the problem on Solaris or Windows.  To illustrate
> >this I added a TetrahedronILA from the demo/PickTest
> >directory to the scene graph of the demo/TextureTest/TextureImage
> >class: these are the test classes that come with Java3D.  On
> >Solaris there's no problem, but on my Linux box it doesn't seem
> >to work; the lines are black.
> >
> >Can anyone offer any advice, or point me in the right direction?
> >
> >Thanks,
> >
> >Tom Rink
> >Univ of Wisconsin-Madison
> >Space Science and Engineering Center/CIMSS
> >
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