i'm trying to get the rotation angle of a Matrix3D to global x,y,z Axis.
This is my code :
public Vector3f getMyRotAngle()
{
Vector3f vec = null;
javax.vecmath.Quat4f angle = new javax.vecmath.Quat4f();
//float[] a = null;
angle.set ( this.getDrehMatrix () );
double xwinkel = Math.round ( Math.toDegrees( Math.asin(
angle.x ) * 2 ) );
double ywinkel = Math.round ( Math.toDegrees( Math.asin(
angle.y ) * 2 ) );
double zwinkel = Math.round ( Math.toDegrees( Math.asin(
angle.z ) * 2 ) ); if ( xwinkel < 0 )
{
xwinkel += 360.0d;
} if ( ywinkel < 0 )
{
ywinkel += 360.0d;
} if ( zwinkel < 0 )
{
zwinkel += 360.0d;
} return new Vector3f( (float) xwinkel, (float) ywinkel, (float)
zwinkel );
}Unfortounatly i'm getting wrong angle values when i'm leaving a plane. For example : I'm drawing a line in 3D, as long as i do only curves in one direction ( Hor or Ver ) erverything is fine. But if i mix HOR and VER curves i got wrong values.... What 's wrong in my code ?
thx tom
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