Are you setting the object's names properly in the hashmap when writing (writeBranchGraph) ? If so when you read you will retrieve the names and nodes, in the hashmap, as it is expected...
I guess my solution may not fit your case: I am using a external XML to store names and properties of each named object. After processing the XML I know the name, and the hieraquie of each object I can control, and access then by that hashtable/hashmap. Alessandro ----- Original Message ----- From: "Christian Schnabl" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 13, 2003 9:39 AM Subject: Re: [JAVA3D] scenegraph.io troubles (updated) > That was great help! > > But i have one last question: > > the SceneGraphStreamWriter wants a HashMap where i put the keys and values i retrieved from the named Objects. > > The Problem i still have is: do you mean i have to send the Hashtable seperately over the stream? > > Do you mean i have to put the namedObjects into the HashMap which is passed by the reader? i did so, but still can't get the objects to the other side to read them from the stream but instead i still get the integers. > Sorry for still asking. > Christian > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
