I
would say that JOGL is your best option- that will let you pretty much port your
OpenGL code directly whereas with Java3D you will have to redesign your system
into the Java3D paradigm, which would probably add unnecessary
work.
-ben
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- [JAVA3D] Porting OpenGL application Naomi Greenberg
- Re: [JAVA3D] Porting OpenGL application Florin Herinean
- Re: [JAVA3D] Porting OpenGL application Naomi Greenberg
- Re: [JAVA3D] Porting OpenGL application Florin Herinean
- Ben Moxon