I would say that JOGL is your best option- that will let you pretty much port your OpenGL code directly whereas with Java3D you will have to redesign your system into the Java3D paradigm, which would probably add unnecessary work.
 
-ben
-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of Naomi Greenberg
Sent: 09 February 2004 14:33
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Porting OpenGL application

I have a 3D graphics program written in C with Xforms and OpenGL.  I want to convert it to work within a Java GUI.  Since I am a novice, I want to know what the best (simplest, portable) options I have are.  I could rewrite it in Java and Java3D (hardest option?), or perhaps I could somehow have my Java GUI call this executable (is this possible? probably not portable, right?).  There has been talk of JOGL.  Is that a one-for-one mapping of OpenGL with Java ?  Could anybody help me with this?
 
Thanks,
Naomi Greenberg
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