For me it seems pretty obvious that you'll need to translate all the C code to java. If you'll do it by hand, you'll have a chance to learn java. Otherwise you may want to search the internet for automatic translators. The JOGL implementation is a 1 by 1 translation of the corresponding OpenGL functions (identical names & signatures), so any OpenGL book will be good with JOGL too.
 
Florin
-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of Naomi Greenberg
Sent: Montag, 9. Februar 2004 15:57
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Porting OpenGL application

What do I do with all the C code that calculates the contour and surface information.  Do I leave that in C or translate to Java? I want it to be portable.  Also, are there any books or courses in JOGL? 
 
Thanks again!
----- Original Message -----
Sent: Monday, February 09, 2004 9:52 AM
Subject: Re: [JAVA3D] Porting OpenGL application

If you have the sources of the C program, then probably the simplest way will be to go with Swing & JOGL. If not, go with Swing & Java3D
 
Florin
-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of Naomi Greenberg
Sent: Montag, 9. Februar 2004 15:33
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Porting OpenGL application

I have a 3D graphics program written in C with Xforms and OpenGL.  I want to convert it to work within a Java GUI.  Since I am a novice, I want to know what the best (simplest, portable) options I have are.  I could rewrite it in Java and Java3D (hardest option?), or perhaps I could somehow have my Java GUI call this executable (is this possible? probably not portable, right?).  There has been talk of JOGL.  Is that a one-for-one mapping of OpenGL with Java ?  Could anybody help me with this?
 
Thanks,
Naomi Greenberg
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