On Fri, Apr 6, 2012 at 3:13 PM, Kevin Theisen <ke...@ichemlabs.com> wrote:

> Firefox supports WebGL on all platforms. If it does not work, your
> graphics card may be currently blacklisted.
>
>
blacklisted? Hmm. Yes. That turns out to be the problem. What a royal pain.
about:support says it's being blocked; Windows device driver update search
says it's "up to date," so I guess I'm out of luck.


> Chrome is the same, except Chrome has software rendering, allowing for
> WebGL pretty much everywhere.
>
>
OK, I get it. So Chrome's WebGL is a fake, essentially, and that explains
why it is absolutely destroying my battery life right now and also moving
very slowly at http://web.chemdoodle.com/demos/pdb-ribbons with anything a
bit more involved than 1crn -- for example, even with 4TRA.

Here we are, back to the "haves and the have nots!!!!"  How do you deal
with this, Kevin???  Doesn't this fragmentation of compatibilities just
drive you crazy?

Bob


-- 
Robert M. Hanson
Professor of Chemistry
St. Olaf College
1520 St. Olaf Ave.
Northfield, MN 55057
http://www.stolaf.edu/people/hansonr
phone: 507-786-3107


If nature does not answer first what we want,
it is better to take what answer we get.

-- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900
------------------------------------------------------------------------------
For Developers, A Lot Can Happen In A Second.
Boundary is the first to Know...and Tell You.
Monitor Your Applications in Ultra-Fine Resolution. Try it FREE!
http://p.sf.net/sfu/Boundary-d2dvs2
_______________________________________________
Jmol-users mailing list
Jmol-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/jmol-users

Reply via email to