> Delay the execution as soon as possible.
>
> var doc = document.documentElement;
> doc.onmousemove = (function(i){
> return function(e){
>     if(i !== 0)
>         clearTimeout(i);
>     i = setTimeout(function(){
>         console.log(e.pageX+', '+e.pageY);
>         i = 0;
>     }, 1);
>
> };
> })(0);

Ooofftch.  I'm not sure I like that.  We know that most browsers don't
handle timings lower than ~15ms.  I don't want to introduce 15ms of
unresponsiveness into my mousemove detection.  Plus, for browsers
without the bug, if one mouse mousemove occurs at 0.000s and the next
at 0.014s, the timer won't fire until 0.029s - that's a 29ms lag!
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