ahh, didn't know you had id's already assigned, you could use the data method to store it in the dom rather then in the id?

ryan.j wrote:
cheers for that liam,

i'd thought about assigning incremental ids on the fly since i'm
already using the element's id to select them in the slab'o'crap being
eval'd, but afaik xhtml elements can only have one attrib type ID
can't they? since it's just a fluffy graphical thing i don't really
want to grab all the id attribs that might be being used elsewhere but
it me thinking, i could just assign classed like .bigUniqueString_1
and just strip out the last character for comparison.

will have a fiddle around with that.

On Sep 22, 3:50 pm, Liam Potter <radioactiv...@gmail.com> wrote:
I'd count how many elements have the class, and also add an id to each
one, incrementing with each count.

Then I would write a function, passing it a randomly generated number
(within range of the element count) which would fade in the given id,
with a known animation time.

I would then use setInterval to run the function, and give it the same
time as the fade animation will take.
Could how many times this is ran and once it reaches the amount of
elements, end it.

This may also not the best way to do it, but it's better then nested
callbacks.

ryan.j wrote:
Hi guys, been playing around with something for a bit this afternoon
but i can't find a programatically 'nice' way of achieving the effect
i'm after.
I have a bunch of elements assigned a class that don't necessarily
have anything in common beyond the class. I want to fadeto them in
randomly but in-turn, as if i was chaining animation effects for
example.
http://jsbin.com/exepi the only way i've been able to do this so far is by building and
evaluating a slab of nested callbacks which works but is pretty
horrible in almost every way. I think i'm missing something fairly
obvious here, you guys have any thoughts?

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