Excellent! Glad to hear this. If I'm not too busy then, I'd be interested in helping/collaborating.
Cheers, Kevin On Monday, May 19, 2014, Simon Danisch <sdani...@gmail.com> wrote: > Hi Kevin, > this is actually something I wanted to look into after GSOC, as I'm really > psyched about integrating Occulus Rift into the visualization engine, which > would include to have different lense models and camera distortions in the > render pipeline;) > > Am Montag, 19. Mai 2014 18:07:59 UTC+2 schrieb Kevin Squire: >> >> In my spare time, I've recently been exploring some augmented reality >> projects. One challenge with existing systems is the disconnect between >> computer vision systems and 3D renderers. In particular, it would be >> really nice if it were easy (or at least possible) to add a camera >> distortion model to the renderer, so as to "redistort" a rendered model to >> a video. >> >> Cheers! >> Kevin >> >> On Monday, May 19, 2014, Jason Grout <jason...@creativetrax.com> wrote: >> >>> On 5/19/14, 10:52, Jason Grout wrote: >>> >>>> (see http://sagecell.sagemath.org/?q=vtjadv for an example of a point >>>> tracking the mouse on a sphere) >>>> >>> >>> Sorry; the correct link for the example is >>> http://sagecell.sagemath.org/?q=yiarsu >>> >>> Thanks, >>> >>> Jason >>> >>>