The other point to make is that if you find it more natural to do your incrementing inside done, there's no rule saying that next has to do any actual work. You can cache the item somewhere and just have next fetch it.
--Tim On Tuesday, July 22, 2014 06:13:25 PM Iain Dunning wrote: > Two separate calls to next certainly aren't in general necessary, and I > haven't hit any issues implementing the iterator interface before. In fact, > it felt quite natural in the end. > > I suspect that no matter which way you do the iteration interface, you'll > be able to find an example where you'd prefer it to be the other way - it'd > be nice to formalize that. > > On Tuesday, July 22, 2014 7:34:18 PM UTC-4, Tim Holy wrote: > > Thanks for clarifying. While I know exactly what you're talking about, and > > I > > wasn't around when iterators were designed, I've always assumed that the > > current behavior follows from two principles: (1) `done` must evaluate to > > a > > boolean, and (2) the `item` should not leak out of the scope block defined > > by > > the `while` loop. Last I thought through it carefully, the current design > > seemed inevitable. > > > > Best, > > --Tim > > > > On Tuesday, July 22, 2014 02:59:33 PM vav...@uwaterloo.ca <javascript:> > > > > wrote: > > > Tim, > > > > > > The fact that 'next' is called before the loop body rather than after > > > > means > > > > > that the 'done' predicate must provide an answer to the question: "if > > > 'next' is called on the current state, then would the result be the end > > > > of > > > > > the data structure?" The obvious way to answer that question is to > > > actually invoke 'next' to see what happens. For a balanced tree, there > > > > is > > > > > no simpler way that I know of to answer the question other than calling > > > 'next'. It is possible to avoid the performance hit with additional > > > > code > > > > > complexity by caching the result of 'next', but still, the question > > > remains, why are start/done/next implemented in this way instead of the > > > more obvious way (for example, in the C implementation of for(..; .. ; > > > > ..) > > > > > the 'next' operation is invoked at the end of the body). > > > > > > -- Steve > > > > > > On Wednesday, July 23, 2014 12:29:12 AM UTC+3, vav...@uwaterloo.ca > > > > wrote: > > > > Dear Julia users, > > > > > > > > As I have mentioned in earlier posts, I am working on a 2-3 tree > > > > implementation of a sort-order dict, that is, a dict in which the > > > > (key, > > > > > > value) pairs can be retrieved in the sort-order of the keys. > > > > According to > > > > > > section 2.1.7 of the manual, "for i = I; <body> ; end" translates to: > > > > state = start(I) > > > > while !done(I, state) > > > > > > > > (i,state) = next(I,state) > > > > <body> > > > > > > > > end > > > > > > > > The more obvious way to implement the loop would be to put the body > > > > BEFORE > > > > > > the 'next' statement, and at first I thought that maybe the manual has > > > > a > > > > > > typo. But then I checked the file dict.jl, and I found indeed the > > > > code: > > > > done(t::ObjectIdDict, i) = is(next(t,i),()) > > > > > > > > So this means that every loop iteration over an ObjectIdDict requires > > > > two > > > > > > calls to 'next', one as part of the call to 'done', and a second one > > > > to > > > > > > actually advance the loop. > > > > > > > > I also looked at the code for 'done' for Dict in dict.jl, and it > > > > appears > > > > > > to be buggy(??). It does not check whether everything after the > > > > current i > > > > > > is deleted(??) > > > > > > > > For a 2-3 tree, the 'next' operation is logarithmic time, so requiring > > > > it > > > > > > twice per loop iteration is undesirable. > > > > > > > > Can anyone shed light on why the Julia loop construction is > > > > implemented > > > > > > this way, so that two separate calls to 'next' are necessary? I > > > > suppose > > > > > > that it is possible with additional code complexity to cache the > > > > result of > > > > > > the first call to 'next' inside the state, but what exactly is the > > > > rationale for the current design? > > > > > > > > Thanks, > > > > Steve Vavasis