Actually, Int (and UInt) are aliases to the “native size integer”, so if you specify Int you will get Int32 on a 32-bit system and Int64 on a 64-bit system. So no, don’t change my_var::Int to my_var::Int32 - that’ll make your code *worse* on 64-bit systems ;)
// T On Monday, August 25, 2014 9:05:06 PM UTC+2, Roy Wang wrote: > Thanks guys. So to clarify: FloatingPoint is not a concrete types, so > explicitly defining variables or function inputs using it will not speed > things up. Instead, I should use Float64, Float32, etc. > > Is Int an abstract type as well? I'm wondering if I should go back and > rename everything my_var::Int to my_var::Int32. > > John: I couldn't find the mutate!() function in the Julia Standard Library > v0.3. Do you mean my own function that mutates the source array? > > On Monday, 25 August 2014 14:54:14 UTC-4, Patrick O'Leary wrote: >> >> On Monday, August 25, 2014 12:28:00 PM UTC-5, John Myles White wrote: >>> >>> Array{FloatingPoint} isn't related to Array{Float64}. Julia's type >>> system always employs invariance for parametric types: >>> https://en.wikipedia.org/wiki/Covariance_and_contravariance_(computer_science) >>> >>> <https://www.google.com/url?q=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FCovariance_and_contravariance_%28computer_science%29&sa=D&sntz=1&usg=AFQjCNH5Mpuwh71o9dv0_TDx9OcMvvKfWg> >>> >> >> To underline this point a bit, it's even a bit worse than that: >> Array{FloatingPoint} will work just fine for a lot of things, but it stores >> all elements as heap pointers, so array-like operations (such as linear >> algebra routines) will often be extremely slow. >> >> As a rule, you almost never use an abstract type as the type parameter of >> a parametric type for this reason. Where you wish to be generic over a >> specific family of types under an abstract type, you can use type >> constraints: >> >> function foo{T<:FloatingPoint}(src::Array{T,1}) >> ... >> end >> >> But often type annotations can be omitted completely. >> >