Cool! The implementation I have is:

equals_max(x) = x .== maximum(x)

best_response_dimension(payoff_matrix, dimension) =
    mapslices(equals_max, payoff_matrix, dimension)

is_nash_equilibrium(payoffs) = @chain begin
    payoffs
    broadcast(best_response_dimension, _, 1:length(_) )
    zip(_...)
    map(all, _)
end

On Sunday, September 25, 2016 at 11:57:47 AM UTC-4, Dan wrote:
>
> Oops, that `cat` code was supposed to be:
>
> cat(1,map(x->reshape(x,1,size(x)...),array_of_array)...)
>
> Mew!
>
> On Sunday, September 25, 2016 at 11:54:43 AM UTC-4, Dan wrote:
>>
>> OK. So, to get the array to have the first dim as the player selector, 
>> you can go:
>>
>> cat(1,map(x->reshape(1,size(x)),array_of_arrays)
>>
>>
>> Anyway, keeping with the same payoff_matrix as before, I realized you 
>> might just want a boolean array which is true if entry is a best response 
>> (for the appropriate player according to last dim). It is the same flavor 
>> of my previous one-liner, with `maximum` replacing `indmax` and a `.==`:
>>
>> isbr = payoff_matrix .== cat(nplayers+1,(mapslices(x->fill(maximum(x),
>> size(payoff_matrix,i)), payoff_matrix[fill(:,nplayers)...,i],i) for i=1:
>> nplayers)...)
>>
>> Anyway, gotta go now. Have a good one.
>>
>> On Sunday, September 25, 2016 at 11:46:26 AM UTC-4, Brandon Taylor wrote:
>>>
>>> For now, I have an array of arrays. 1 payoff array for each player. The 
>>> arrays can be zipped to get the strategy profiles. It seems to work, but 
>>> having everything in 1 array just seems so much more neat. Which is why I 
>>> was looking for a neat implementation of broadcast_slices to match.
>>>
>>> On Sunday, September 25, 2016 at 10:53:57 AM UTC-4, Dan wrote:
>>>>
>>>> Have you found the right implementation?
>>>>
>>>> Fiddling a bit, I tend to agree with Steven G. Johnson `for` loops 
>>>> would be the most efficient and probably the most understandable 
>>>> implementation.
>>>>
>>>> Also, would it not be easier to have the first index in the 
>>>> `payoff_matrix` determine which player's payoff are we using?
>>>>
>>>> Finally, following is an implementation using `mapslices` which seems 
>>>> to work:
>>>>
>>>> nplayers = last(size(payoff_matrix));
>>>>
>>>> bestresponse = cat(nplayers+1,(mapslices(x->fill(indmax(x),size(
>>>> payoff_matrix,i)), payoff_matrix[fill(:,nplayers)...,i],i) for i=1:
>>>> nplayers)...)
>>>>
>>>> The `bestresponse` array is the same shape as `payoff_matrix`, with 
>>>> each entry in `bestresponse[..,..,..,..,i]` denoting the strategy number 
>>>> which is a best response to the others choices for player `i` (chosen in 
>>>> the last index). The other player's strategies are determined by all the 
>>>> `..,...,..` indices before, with the choice of player `i` immaterial 
>>>> (since 
>>>> a single best response is chosen by the `indmax` function.
>>>>
>>>> This is a good exercise, perhaps another question on Stackoverflow 
>>>> would yield interesting variations.   
>>>>
>>>> On Saturday, September 24, 2016 at 9:40:54 PM UTC-4, Brandon Taylor 
>>>> wrote:
>>>>>
>>>>> Or I guess that should be
>>>>>
>>>>> broadcast_slices(best_response_dimension, player_dimension, 
>>>>> payoff_matrix, players)
>>>>>
>>>>> On Saturday, September 24, 2016 at 9:38:55 PM UTC-4, Brandon Taylor 
>>>>> wrote:
>>>>>>
>>>>>> I guess, but I'm trying to write a generic program where I don't know 
>>>>>> the size of the array? I'm trying to find Nash Equilibrium for an n 
>>>>>> dimensional array, where the player strategies are along dimensions 
>>>>>> 1:n-1, 
>>>>>> and the players are along dimension n. So:
>>>>>>
>>>>>> equals_max(x) = x .== maximum(x)
>>>>>>
>>>>>> best_response_dimension(payoff_matrix, dimension) =
>>>>>>     mapslices(equals_max, payoff_matrix, dimension)
>>>>>>
>>>>>> I'd want to do something like this:
>>>>>>
>>>>>> player_dimension = ndims(payoff_matrix)
>>>>>> other_dimensions = repeat([1], inner = player_dimension - 1)
>>>>>> number_of_players = size(payoff_matrix)[player_dimension]
>>>>>>
>>>>>>
>>>>>> players = reshape(1:number_of_players, other_dimensions..., 
>>>>>> number_of_players)
>>>>>>
>>>>>> broadcast_slices(best_response_dimension, payoff_matrix, players)
>>>>>>
>>>>>> On Thursday, September 22, 2016 at 9:00:51 PM UTC-4, Steven G. 
>>>>>> Johnson wrote:
>>>>>>>
>>>>>>> At some point, it is simpler to just write loops than to try and 
>>>>>>> express a complicated operation in terms of higher-order functions like 
>>>>>>> broadcast.
>>>>>>>
>>>>>>

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