Follow Stefan  guide lines, if I got well, I post a request or
suggestion for a 3D enhancement on existing functions.

Problem:
working with 3d geometry you often have to add a new vertex and move
it on an adjacent polygon vertex.
Now when you add a new vertex the Z is undefined and even when you
move this new vertex on  an adjacent polygon vertex this is not able
to change his undefined Z and get the adjacent polygon vertex Z.

A great fix of this behavior could be:
when you add a new vertex  the Z will become the linear interpolation
of the previous and next vertex of polygon or line:

a simple mean of Z weighted on 1/distance.

and when you move this vertex it takes the Z of the destination vertex
even if this is a behavior in my opinion convenient but someone could
have different idea.

I think is quite simple for the maintainer of these class and for
working in 3D is a simple but great enhancement.


By the way: is normal that if run OJ from Eclipse (source from svn)
the tools menu is in another place and trunked of a lot of items?


thanks a lot

luca

luca marletta
www.beopen.it

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