Follow Stefan guide lines, if I got well, I post a request or suggestion for a 3D enhancement on existing functions.
Problem: working with 3d geometry you often have to add a new vertex and move it on an adjacent polygon vertex. Now when you add a new vertex the Z is undefined and even when you move this new vertex on an adjacent polygon vertex this is not able to change his undefined Z and get the adjacent polygon vertex Z. A great fix of this behavior could be: when you add a new vertex the Z will become the linear interpolation of the previous and next vertex of polygon or line: a simple mean of Z weighted on 1/distance. and when you move this vertex it takes the Z of the destination vertex even if this is a behavior in my opinion convenient but someone could have different idea. I think is quite simple for the maintainer of these class and for working in 3D is a simple but great enhancement. By the way: is normal that if run OJ from Eclipse (source from svn) the tools menu is in another place and trunked of a lot of items? thanks a lot luca luca marletta www.beopen.it ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Jump-pilot-devel mailing list Jump-pilot-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel