Hi Michaël ,

  Good catch.  I agree that JTS limits how far we can go with supporting Z
values.

Larry

2009/12/11 Michaël Michaud <michael.mich...@free.fr>

> Larry Becker a écrit :
> > I have added z interpolation to the "Add Vertex" tool for most
> > "normal" cases.  There are some boundary cases that still won't work
> > without further mods.  I have made those modifications to CoordUtil,
> > but won't commit them until the other developers approve since they
> > are called by many classes.  It is attached.
> Hi Larry an Luca,
>
> Thanks to Larry for this addition.
>
> I think that in the second method average(Collection coordinates), the test
> if (Double.isNaN(coordinate.z))
> should be
> if (!Double.isNaN(coordinate.z))
>
> About the general request from Luca, I think there are many places where
> z can be handled in a better way, but one problem is that JTS algo don't
> interpolate z and what can be done for the Add Vertex Tool may be hard
> to generalize to other plugins :
> Examples :
> Intersection between linestring in a layer : I think z should be
> interpolated, but the plugin heavily use JTS so that interpolation may
> not be easy
> Union : added vertex may have two different interpolated z coming from
> two different geometries : what to do in this case ? choose one
> solution, a mean value or NaN ?
>
> Snap  new vertex to a feature with z : what to do if several points with
> different z are located where one want to snap ?
>
> My 2 cents
>
> Michaël
>
> > regards,
> > Larry
> >
> > On Fri, Dec 11, 2009 at 9:05 AM, Larry Becker <becker.la...@gmail.com
> > <mailto:becker.la...@gmail.com>> wrote:
> >
> >     Hi Luca,
> >
> >     Thanks for your ideas to improve OJ.
> >
> >
> >         A great fix of this behavior could be:
> >         when you add a new vertex  the Z will become the linear
> >         interpolation
> >         of the previous and next vertex of polygon or line:
> >
> >
> >     It sounds simple enough to modify the "Add Vertex" tool to do this.
> >
> >         and when you move this vertex it takes the Z of the
> >         destination vertex ...
> >
> >
> >     I'm not quite sure about this one.  Can you give an example?
> >
> >
> >         By the way: is normal that if run OJ from Eclipse (source from
> >         svn) the tools menu is in another place and trunked of a lot
> >         of items?
> >
> >
> >     This is definitely not normal.  Check your
> >     workbench-properties.xml file.  It should normally be empty.  It
> >     sounds like you may be getting multiple definitions of the menu
> >     options.  We need more information to know for sure.
> >
> >     regards,
> >     Larry Becker
> >
> >
> >     On Fri, Dec 11, 2009 at 8:39 AM, luca marletta
> >     <lucama...@gmail.com <mailto:lucama...@gmail.com>> wrote:
> >
> >         Follow Stefan  guide lines, if I got well, I post a request or
> >         suggestion for a 3D enhancement on existing functions.
> >
> >         Problem:
> >         working with 3d geometry you often have to add a new vertex
> >         and move
> >         it on an adjacent polygon vertex.
> >         Now when you add a new vertex the Z is undefined and even when
> you
> >         move this new vertex on  an adjacent polygon vertex this is
> >         not able
> >         to change his undefined Z and get the adjacent polygon vertex Z.
> >
> >         A great fix of this behavior could be:
> >         when you add a new vertex  the Z will become the linear
> >         interpolation
> >         of the previous and next vertex of polygon or line:
> >
> >         a simple mean of Z weighted on 1/distance.
> >
> >         and when you move this vertex it takes the Z of the
> >         destination vertex
> >         even if this is a behavior in my opinion convenient but
> >         someone could
> >         have different idea.
> >
> >         I think is quite simple for the maintainer of these class and for
> >         working in 3D is a simple but great enhancement.
> >
> >
> >         By the way: is normal that if run OJ from Eclipse (source from
> >         svn)
> >         the tools menu is in another place and trunked of a lot of items?
> >
> >
> >         thanks a lot
> >
> >         luca
> >
> >         luca marletta
> >         www.beopen.it <http://www.beopen.it>
> >
> >
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> >
> >
> >
> >     --
> >     Larry Becker
> >     Integrated Systems Analysts, Inc.
> >
> >
> >
> >
> > --
> > Larry Becker
> > Integrated Systems Analysts, Inc.
> > ------------------------------------------------------------------------
> >
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-- 
Larry Becker
Integrated Systems Analysts, Inc.
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