https://bugs.kde.org/show_bug.cgi?id=386846
Kai Uwe Broulik <k...@privat.broulik.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |k...@privat.broulik.de --- Comment #7 from Kai Uwe Broulik <k...@privat.broulik.de> --- That 5ms timer might be coming from: void QQuickWidget::triggerUpdate() { Q_D(QQuickWidget); d->updatePending = true; if (!d->eventPending) { // There's no sense in immediately kicking a render off now, as // there may be a number of triggerUpdate calls to come from a multitude // of different sources (network, touch/mouse/keyboard, timers, // animations, ...), and we want to batch them all into single frames as // much as possible for the sake of interactivity and responsiveness. // // To achieve this, we set a timer and only perform the rendering when // this is complete. const int exhaustDelay = 5; d->updateTimer.start(exhaustDelay, Qt::PreciseTimer, this); d->eventPending = true; } } which doesn't look like the cause for this bug? (I just did a blunt git grep for PreciseTimer, though, there might be places I missed) -- You are receiving this mail because: You are watching all bug changes.