Hey Steve and Harald, thank you for your input! I typically use up to 30-40 clips for one Youtube Video, which I upload daily. You can check out the channel if you'd like, it's "UFC Digest".
Upsampling them to 48khz would be a pain, but I will try a couple upsampled test clips just to check if the pops go away. Right now I have compiled the latest version of ffmpeg git and I am rendering with different profiles and in different formats. I have read on the kdenlive forum that ffmpeg audio thumbnails could be related, seeing as many users have reported the same issue, but a solution was never found. Since Eugen specifically mentioned ffmpeg as the source of the problem, I will make sure to test every possible ffmpeg related scenario, before I move to the next workaround. Thank you all again, for your great insights! Sent with [ProtonMail](https://protonmail.com) Secure Email. ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ On August 22, 2018 6:00 PM, Harald Albrecht <harald.albre...@gmx.net> wrote: > second the 48kHz suggestion. early on I noticed issues with 44.1kHz, switched > to 48kHz and had no audio issues anymore, but then I stick with 25fps. use > audacity to upsample. > > best regards, > Harald > > -------- Ursprüngliche Nachricht -------- > Von: Steve Brodie <stevebro...@gmail.com> > Datum: 22.08.18 17:40 (GMT+01:00) > An: kdenlive@kde.org > Betreff: Re: Contributing to Kdenlive > > Hi John, > I don't know but reading Eugen's email I get the impression that if you can > use 48kHz audio this problem will go away-but I may be mistaken! Also, if it > is a problem with FFMPEG then we are looking for a work around in Kdenlive > rather than a solution. So, if I'm correct about 48k audio, then my > suggestions would be... > > · Can you acquire your audio in 48kHz in the future? > > · If not can you use the 'Extract Audio' command in Kdenlive (right click on > file in Project bin > Extract Audio>Wav 48000Hz ? > > · For your current project that might not be a practical solution as you will > have to replace all your edited audio on the timeline. So maybe your best > option would be to use the Render > Stem Audio Export, and then create a > 48kHz audio mix in Audacity or Ardour, then bring this back into your > Kdenlive project, turn off all the old audio tracks and re-export with the > new 48kHz audio file. > > I hope something there might help! > > Best wishes, > > Steve > > On Wed, 22 Aug, 2018 at 2:31 PM, johnar1 <john...@protonmail.com> wrote: > >> Do you guys have any idea how I can keep exporting the video at 59FPS and >> still solve the audio/out of synch issue Eugen spoke of?