Laurent Vivier wrote:
> These patches split the emulator in two parts: one to decode the instruction,
> the other to execute it. The decode part is then called only when needed.
>
>   

Applied all, thanks.

I changed the name of the variable 'decode' to 'c' to reduce the number 
of line splits.

This patchset, in addition to the correctness issues, also enables 
further cleaning up of x86_emulate.c: since most variables are now in a 
structure, chunks of the code can be moved to a separate function that 
takes just the decode cache.  This will reduce
the high indent level and increase readability.

-- 
error compiling committee.c: too many arguments to function


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