Hello,

I am trying to use Lib3ds to load 3DS models for my raytracer but I can't 
get the normals to work properly. As I understand it a 3DS file provide one 
normal per face and then I have to use "lib3ds_mesh_calculate_normals" to 
get a normal per vertex.  However when I use this function I still see the 
faces of my model - my scene is just a sphere created in Max.
Even if I use the 3DS viewer provided with lib3ds sources the shading is not 
smooth.

I am wondering if I am not using the library properly or if there is some 
options in 3DS that I didn't enable.

Thanks in advance.

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