Hi there,

I successfully load a .3ds model with lib3ds, and now I would like
to write it back to a file. But I found a limitation :

in mesh.c, in the function point_array_write(), we can see this :

ASSERT(mesh->points<0x10000);

That means, I can't write a file when a mesh get more than 10000 vertices.
Someone could precise me if this problem is well-known and if there
exist workarounds that do not alter the model structure (unlike splitting
the mesh in less-than-10000-vertices meshes)

any precisions would be appreciated


Thomas PLEYBER
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