"Bo Schwarzstein" <[EMAIL PROTECTED]> writes: > But, NVIDIA's GPU programming guide said that, we'd better use short > type to store our vertex indices, it's fast on gpu.
Huh? Nobody said anything about Nvidia, or about GPUs. -Miles -- `To alcohol! The cause of, and solution to, all of life's problems' --Homer J. Simpson ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
