http://developer.nvidia.com/object/gpu_programming_guide.html

Download the English version, on page chapter 8.6.6. "Use Vertex Buffer
Objects or Display Lists ", it shows that "Use unsigned short for indices."

I think maybe NVIDIA want to tell us, " The less you give me , the faster I
run "

 

-----邮件原件-----
发件人: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 代表 Miles Bader
发送时间: 2008年3月7日 8:49
收件人: [email protected]
主题: Re: [Lib3ds-devel] Exporting a mesh with more than 10000 vertices

 

"Bo Schwarzstein" <[EMAIL PROTECTED]>

writes:

> But, NVIDIA's GPU programming guide said that, we'd better use short

> type to store our vertex indices, it's fast on gpu.

 

Huh?  Nobody said anything about Nvidia, or about GPUs.

 

-Miles

 

-- 

`To alcohol!  The cause of, and solution to,

 all of life's problems' --Homer J. Simpson

 

 

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