http://developer.nvidia.com/object/gpu_programming_guide.html
Download the English version, on page chapter 8.6.6. "Use Vertex Buffer
Objects or Display Lists ", it shows that "Use unsigned short for indices."
I think maybe NVIDIA want to tell us, " The less you give me , the faster I
run "
-----邮件原件-----
发件人: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 代表 Miles Bader
发送时间: 2008年3月7日 8:49
收件人: [email protected]
主题: Re: [Lib3ds-devel] Exporting a mesh with more than 10000 vertices
"Bo Schwarzstein" <[EMAIL PROTECTED]>
writes:
> But, NVIDIA's GPU programming guide said that, we'd better use short
> type to store our vertex indices, it's fast on gpu.
Huh? Nobody said anything about Nvidia, or about GPUs.
-Miles
--
`To alcohol! The cause of, and solution to,
all of life's problems' --Homer J. Simpson
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