Hi. I compiled an older version of libav (I believe 0.6.X) for Android. I'm
using libav to decode and scale frames then passing the result to OpenGL.
Unfortunately, performance is somewhat limited as libav is using software
scaling (and probably also for decoding).
Does the latest version of libav have hardware acceleration for the Android
platform? Unless I'm mistaken most of these phones have ARM chips.
My second question is am I on the right track? The goal is to play
high-definition video at 24+ fps using libav on phones that can handle that
frame rate using the built-in Android media player.
--Thanks!
U A
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