Hi, On Mon, Oct 24, 2011 at 1:17 PM, [email protected] <[email protected]> wrote: > Hi. I compiled an older version of libav (I believe 0.6.X) for Android. I'm > using libav to decode and scale frames then passing the result to OpenGL. > Unfortunately, performance is somewhat limited as libav is using software > scaling (and probably also for decoding).
Why do you scale? Doesn't the GL shader handle that? > Does the latest version of libav have hardware acceleration for the Android > platform? Unless I'm mistaken most of these phones have ARM chips. > My second question is am I on the right track? The goal is to play > high-definition video at 24+ fps using libav on phones that can handle that > frame rate using the built-in Android media player. There are neon optimizations, yes. We don't support stagefright (yet). There's a patch floating around that adds support for it. Ronald _______________________________________________ libav-api mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-api
