On Mon, Oct 24, 2011 at 01:22:37PM -0700, Ronald S. Bultje wrote: > Hi, > > On Mon, Oct 24, 2011 at 1:17 PM, [email protected] > <[email protected]> wrote: > > Hi. I compiled an older version of libav (I believe 0.6.X) for Android. I'm > > using libav to decode and scale frames then passing the result to OpenGL. > > Unfortunately, performance is somewhat limited as libav is using software > > scaling (and probably also for decoding). > > Why do you scale? Doesn't the GL shader handle that? > > > Does the latest version of libav have hardware acceleration for the Android > > platform? Unless I'm mistaken most of these phones have ARM chips. > > My second question is am I on the right track? The goal is to play > > high-definition video at 24+ fps using libav on phones that can handle that > > frame rate using the built-in Android media player. > > There are neon optimizations, yes. We don't support stagefright (yet). > There's a patch floating around that adds support for it.
ffmpeg fully supports stagefright and has many more NEON optimizations than libav, and many more will be added in the future. I dont know if its fast enough but your chances are definitly better. git://git.videolan.org/ffmpeg.git / http://ffmpeg.org/download.html [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Democracy is the form of government in which you can choose your dictator
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