Martin Storsjö <[email protected]> writes:

> On Tue, 26 Jun 2012, Måns Rullgård wrote:
>
>> Martin Storsjö <[email protected]> writes:
>>
>>> From: "Ronald S. Bultje" <[email protected]>
>>>
>>> Apparently, some build environments require dxva.h even for dxva2,
>>> while others lack this header entirely.  Including it conditionally
>>> allows building in both cases.
>>> ---
>>> This is slightly messier since we need to include d3d9.h before
>>> the dxva.h header can be included properly, but avoids having to
>>> change the installed header.
>>>
>>>  configure                   |    2 ++
>>>  libavcodec/dxva2_internal.h |    7 +++++++
>>>  2 files changed, 9 insertions(+)
>>>
>>> diff --git a/configure b/configure
>>> index aa1856d..3442797 100755
>>> --- a/configure
>>> +++ b/configure
>>> @@ -1070,6 +1070,7 @@ HAVE_LIST="
>>>      dlfcn_h
>>>      dlopen
>>>      dos_paths
>>> +    dxva_h
>>>      ebp_available
>>>      ebx_available
>>>      exp2
>>> @@ -2866,6 +2867,7 @@ check_func_headers windows.h Sleep
>>>  check_func_headers windows.h VirtualAlloc
>>>
>>>  check_header dlfcn.h
>>> +check_header dxva.h
>>>  check_header dxva2api.h
>>>  check_header malloc.h
>>>  check_header poll.h
>>> diff --git a/libavcodec/dxva2_internal.h b/libavcodec/dxva2_internal.h
>>> index 57fc7bd..c9f3acf 100644
>>> --- a/libavcodec/dxva2_internal.h
>>> +++ b/libavcodec/dxva2_internal.h
>>> @@ -25,6 +25,13 @@
>>>
>>>  #define _WIN32_WINNT 0x0600
>>>  #define COBJMACROS
>>> +
>>> +#include "config.h"
>>> +#if HAVE_DXVA_H
>>> +#include <d3d9.h>
>>> +#include <dxva.h>
>>> +#endif
>>
>> Is it safe to assume that d3d9.h is present?
>
> I would think so, at least dxva2.h includes it too.

Does dxva.h have to be included before dxva2.h?

-- 
Måns Rullgård
[email protected]
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