From: "Ronald S. Bultje" <[email protected]>
Apparently, some build environments require dxva.h even for dxva2,
while others lack this header entirely. Including it conditionally
allows building in both cases.
---
configure | 2 ++
libavcodec/dxva2_internal.h | 7 +++++++
2 files changed, 9 insertions(+)
diff --git a/configure b/configure
index aa1856d..3442797 100755
--- a/configure
+++ b/configure
@@ -1070,6 +1070,7 @@ HAVE_LIST="
dlfcn_h
dlopen
dos_paths
+ dxva_h
ebp_available
ebx_available
exp2
@@ -2866,6 +2867,7 @@ check_func_headers windows.h Sleep
check_func_headers windows.h VirtualAlloc
check_header dlfcn.h
+check_header dxva.h
check_header dxva2api.h
check_header malloc.h
check_header poll.h
diff --git a/libavcodec/dxva2_internal.h b/libavcodec/dxva2_internal.h
index 57fc7bd..e2305b1 100644
--- a/libavcodec/dxva2_internal.h
+++ b/libavcodec/dxva2_internal.h
@@ -25,7 +25,14 @@
#define _WIN32_WINNT 0x0600
#define COBJMACROS
+
+#include "config.h"
+
#include "dxva2.h"
+#if HAVE_DXVA_H
+#include <dxva.h>
+#endif
+
#include "avcodec.h"
#include "mpegvideo.h"
--
1.7.9.4
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