On Tue, 26 Jun 2012, Måns Rullgård wrote:

Martin Storsjö <[email protected]> writes:

On Tue, 26 Jun 2012, Måns Rullgård wrote:

Martin Storsjö <[email protected]> writes:

From: "Ronald S. Bultje" <[email protected]>

Apparently, some build environments require dxva.h even for dxva2,
while others lack this header entirely.  Including it conditionally
allows building in both cases.
---
This is slightly messier since we need to include d3d9.h before
the dxva.h header can be included properly, but avoids having to
change the installed header.

 configure                   |    2 ++
 libavcodec/dxva2_internal.h |    7 +++++++
 2 files changed, 9 insertions(+)

diff --git a/configure b/configure
index aa1856d..3442797 100755
--- a/configure
+++ b/configure
@@ -1070,6 +1070,7 @@ HAVE_LIST="
     dlfcn_h
     dlopen
     dos_paths
+    dxva_h
     ebp_available
     ebx_available
     exp2
@@ -2866,6 +2867,7 @@ check_func_headers windows.h Sleep
 check_func_headers windows.h VirtualAlloc

 check_header dlfcn.h
+check_header dxva.h
 check_header dxva2api.h
 check_header malloc.h
 check_header poll.h
diff --git a/libavcodec/dxva2_internal.h b/libavcodec/dxva2_internal.h
index 57fc7bd..c9f3acf 100644
--- a/libavcodec/dxva2_internal.h
+++ b/libavcodec/dxva2_internal.h
@@ -25,6 +25,13 @@

 #define _WIN32_WINNT 0x0600
 #define COBJMACROS
+
+#include "config.h"
+#if HAVE_DXVA_H
+#include <d3d9.h>
+#include <dxva.h>
+#endif

Is it safe to assume that d3d9.h is present?

I would think so, at least dxva2.h includes it too.

Does dxva.h have to be included before dxva2.h?

I was under that impression, but no, it turns out it can be included afterwards. A better patch coming up.

// Martin
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