> - Nodes can now be constructed directly from python, making createNode 
> unnecessary.

Hi Uli

I'm using createNode alot as I'm passing node XML from threads in to a
queue where libavg picks up the XML and uses createNode to make a new
node and add it to the scene.

Is createNode still going to be supported? If not, is creating nodes in
different threads thread-safe?

I'd fire the new code up and test it myself but I know the BrowserNode
code won't compile against the new release as it stands and I'm still
trying to find someone to help me fix that.

Cheers

Alex


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