FSFE is doing a relevant stream today about gaming to celebrate I <3
   Free Software day.

   """
   Only [less than one hour] left till our [1]#ilovefs gaming event
   begins!

   Learn about [2]#FreeSoftware games, engines, Wild Jams, and play
   Veloren with our community.
   We are looking forward to seeing you all there! Remember that you can
   stream the event as well:
   [3]https://stream.fsfe.org/
   """
   [4]https://mastodon.social/@fsfe/107796971271375507
Best,
Michael McMahon | Web Developer, Free Software Foundation
GPG Key: 4337 2794 C8AD D5CA 8FCF  FA6C D037 59DA B600 E3C0
[5]https://fsf.org

US government employee? Use CFC charity code 63210 to support us through the
Combined Federal Campaign. [6]https://cfcgiving.opm.gov/

   On 1/19/22 10:12 PM, Sebastian Silva wrote:

   Once upon a time, FSF, Mozilla, and OpenGameArt and Creative Commons,
   actually raised funds for a two-part project:[7] Liberated Pixel Cup.
   I thought the discourse and organization around it was quite nice.
   Perhaps an annual event of the sort would be quite motivating for
   aspiring coders, and some not so aspiring, especially with cash prizes
   and shared assets, just a humble opinion.
   --
   Sebastian Silva

   El mié, 19 ene 2022 a las 8:24, Ismael Luceno (<[8]ism...@iodev.co.uk>)
   escribió:

     On 18/Jan/2022 18:03, Dennis Payne wrote:
     > You did ask an actual indie game developer. I chose "We" in my
     > statement because I was including myself in the group of game
     > developers. I recently made Anagramarama available for sale on
     [9]itch.io
     > to gain funds for free software game development. I also have a
     > merchandise shop where I've started trying to make money for free
     > software game development.
     >
     > If you want commercial closed source game developers, I've done
     that
     > two. I worked on the game Devil's Whiskey. I enjoyed the
     experience
     > and made money from it but don't particular enjoy closed source
     > development so I haven't done it since.
     <...>
     I meant, to make a large representative sample.
     I wish everyone was of your opinion, but I've been hearing otherwise
     from the majority of people I talked with; geography, environment,
     economy, and other factors might play a role in which groups are
     louder and/or larger.
     It would be important to understand who they are, their positions,
     and what might prevent their games from being free software.
     _______________________________________________
     Discusion mailing list
     [10]discus...@fsfla.org
     [11]http://www.fsfla.org/cgi-bin/mailman/listinfo/discusion

References

   1. https://mastodon.social/tags/ilovefs
   2. https://mastodon.social/tags/FreeSoftware
   3. https://stream.fsfe.org/
   4. https://mastodon.social/@fsfe/107796971271375507
   5. https://fsf.org/
   6. https://cfcgiving.opm.gov/
   7. https://lpc.opengameart.org/
   8. mailto:ism...@iodev.co.uk
   9. http://itch.io/
  10. mailto:discus...@fsfla.org
  11. http://www.fsfla.org/cgi-bin/mailman/listinfo/discusion
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