At 15:57 +0100 02/21/2002, Andreas Gaunitz P11 wrote: >The problem is to avoid flickering when loading the next member. >Grimmwerk's solution will not work because the old member is still >in the sprite when you begin scaling, and the sprite is >automatically redrawn when it's changed. What will happen is that >the user sees the old image scale (flicker), and then the new member >displayed.
Howzabout setting the updateLock = TRUE when you're actually switching things, then setting it to false again when you're done? That's really a score recording command, but it might prevent the stage from being redrawn while you do the switching. Or I suppose you could puppetTempo to 1 while you do the switch work and hope everything gets done in less than a second. -- Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://www.osborne.com/indexes/beginners_guides.shtml [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]