At 15:57 +0100 02/21/2002, Andreas Gaunitz P11 wrote:

>The problem is to avoid flickering when loading the next member. 
>Grimmwerk's solution will not work because the old member is still 
>in the sprite when you begin scaling, and the sprite is 
>automatically redrawn when it's changed. What will happen is that 
>the user sees the old image scale (flicker), and then the new member 
>displayed.

Howzabout setting the updateLock = TRUE when you're actually 
switching things, then setting it to false again when you're done?

That's really a score recording command, but it might prevent the 
stage from being redrawn while you do the switching.

Or I suppose you could puppetTempo to 1 while you do the switch work 
and hope everything gets done in less than a second.

-- 

              Warren Ockrassa | http://www.nightwares.com/
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                    Published by Osborne/McGraw-Hill
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