At 15:57 +0100 02/21/2002, Andreas Gaunitz P11 wrote:
>The problem is to avoid flickering when loading the next member.
>Grimmwerk's solution will not work because the old member is still
>in the sprite when you begin scaling, and the sprite is
>automatically redrawn when it's changed. What will happen is that
>the user sees the old image scale (flicker), and then the new member
>displayed.
Howzabout setting the updateLock = TRUE when you're actually
switching things, then setting it to false again when you're done?
That's really a score recording command, but it might prevent the
stage from being redrawn while you do the switching.
Or I suppose you could puppetTempo to 1 while you do the switch work
and hope everything gets done in less than a second.
--
Warren Ockrassa | http://www.nightwares.com/
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Author | Director 8.5 Shockwave Studio: A Beginner's Guide
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