>But, I would still say that if the system is set to 256, there's 
>probably a reason for it - my guess is that they don't have the 
>hardware to do better than that, so if you ultimately want to run in 
>256 you'll need 256-color art for best results.



Ah, but the real reason is that they ran one of your competitor's 
Director pieces, which didn't politely return them to 16 bit when it 
was done.


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