Hi all!

i got an lingo error that is making me crazy!

in a bitmap sprite i have the following behavior

---
property aktorea

on beginSprite me
    aktorea = (me.spriteNum).member
    put aktorea
end
---

in the message Window:
(member 22 of castlib 1)

well, the bitmap at that sprite is member 19 of castlib 1. at number 
22 there is NO member. 22 is the channel where the sprites lives.

if i put the sprite at channel 15, then in the message window appears 
(member 15 of castlib 1), so i think that director is mixing sprite 
channel and the number of member.

any ideas? what's wrong here or in my code or in director...

thanks in advance and apologize for my english!
-- 
Gero Arte

Adolfo Tejerina
Multimedia Developer

Serikat, Servicios Inform�ticos
Bilbao
www.serikat.es
[EMAIL PROTECTED]
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