Hi all!

First of all, sorry for the recent email. i suppose that too many 
hours working, too few sleeping or so, but the evidence sometimes is 
the first thing we dont see.

in spanish 'no vemos tres en un burro'

Sorry.

the solution:

---
property aktorea

on beginSprite me
    aktorea = sprite(me.spriteNum).member
    put aktorea
end
---



Adolfo Tejerina wrote:

>Hi all!
>
>i got an lingo error that is making me crazy!
>
>in a bitmap sprite i have the following behavior
>
>---
>property aktorea
>
>on beginSprite me
>    aktorea = (me.spriteNum).member
>    put aktorea
>end
>---
>
>in the message Window:
>(member 22 of castlib 1)
>
>well, the bitmap at that sprite is member 19 of castlib 1. at number 
>22 there is NO member. 22 is the channel where the sprites lives.
>
>if i put the sprite at channel 15, then in the message window 
>appears (member 15 of castlib 1), so i think that director is mixing 
>sprite channel and the number of member.
>
>any ideas? what's wrong here or in my code or in director...
>
>thanks in advance and apologize for my english!

-- 

��������������������������������������������������
Adolfo Tejerina
Departamento de Consultor�a y Desarrollo Multimedia
SERIKAT Consultor�a e Inform�tica S.A.
C/ Elcano 9, 3� (48008 Bilbao)
Tel.: 94.479.20.30
Fax: 94.479.20.31
[EMAIL PROTECTED]
http://www.serikat.es
��������������������������������������������������
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