One real problem when using linked bitmaps, is that there's no 
control over 'Trim White Space' ...

-Buzz

At 2:49 PM -0500 4/17/02, you wrote:
>At 20:52 +0200 04/17/2002, Michael von Aichberger wrote:
>
>>Create one bitmap cast member, name it, let's say "forImport" and write the
>>following in a movie script:
>
>Oh ouch... I can see a user pointing Director to a folder containing 
>several hundred Mb of images, then whining over (1) how long it 
>takes, and (2) the fact the system hangs up and finally dies.
>
>There are levels of perfectionism into which you can descend when 
>doing batch importing; for instance you can check for types, free 
>memory etc. -- actually I've got some code that handles this sort of 
>thing in Part 4 of my book -- but simply assuming the end user knows 
>enough to point your program to a folder full of legitimate 
>pictures, and has the storage necessary to suck 'em all in the Cast, 
>is probably not a safe assumption to make.
>
>Though I like the idea of linking to a dummy member and getting 
>member.image instead.
>
>--
>
>              Warren Ockrassa | http://www.nightwares.com/
>  Director help | Free files | Sample chapters | Freelance | Consulting
>        Author | Director 8.5 Shockwave Studio: A Beginner's Guide
>                    Published by Osborne/McGraw-Hill
>          http://www.osborne.com/indexes/beginners_guides.shtml
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