One real problem when using linked bitmaps, is that there's no control over 'Trim White Space' ...
-Buzz At 2:49 PM -0500 4/17/02, you wrote: >At 20:52 +0200 04/17/2002, Michael von Aichberger wrote: > >>Create one bitmap cast member, name it, let's say "forImport" and write the >>following in a movie script: > >Oh ouch... I can see a user pointing Director to a folder containing >several hundred Mb of images, then whining over (1) how long it >takes, and (2) the fact the system hangs up and finally dies. > >There are levels of perfectionism into which you can descend when >doing batch importing; for instance you can check for types, free >memory etc. -- actually I've got some code that handles this sort of >thing in Part 4 of my book -- but simply assuming the end user knows >enough to point your program to a folder full of legitimate >pictures, and has the storage necessary to suck 'em all in the Cast, >is probably not a safe assumption to make. > >Though I like the idea of linking to a dummy member and getting >member.image instead. > >-- > > Warren Ockrassa | http://www.nightwares.com/ > Director help | Free files | Sample chapters | Freelance | Consulting > Author | Director 8.5 Shockwave Studio: A Beginner's Guide > Published by Osborne/McGraw-Hill > http://www.osborne.com/indexes/beginners_guides.shtml >[To remove yourself from this list, or to change to digest mode, go >to http://www.penworks.com/lingo-l.cgi To post messages to the >list, email [EMAIL PROTECTED] (Problems, email >[EMAIL PROTECTED]). Lingo-L is for learning and helping with >programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
