>I'm not sue I understand the question ...
>the function you mention [mapStageToMember()] is only for 3D.
>
>if you know the quad, then can get it's rect & use point.inside(rectangle)



We all suspected that Buzz wasn't really Sue. I'm sure Sue knows that 
mapStageToMember doesn't relate to 3D, it relates to transformed 
sprites. Buzz is possibly thinking about spriteSpaceToWorldSpace.





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