>I'm not sue I understand the question ... >the function you mention [mapStageToMember()] is only for 3D. > >if you know the quad, then can get it's rect & use point.inside(rectangle)
We all suspected that Buzz wasn't really Sue. I'm sure Sue knows that mapStageToMember doesn't relate to 3D, it relates to transformed sprites. Buzz is possibly thinking about spriteSpaceToWorldSpace. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
