At 15:21 -0400 07/01/2002, brian wrote: >on an earlier version, it all worked fine. the frame script got called >first, and then the behaviors initialized. Now it is working in reverse, so >there are no globals to reference in the behavior.
Yes -- frame scripts are initted *after* sprite behaviors (that one surprised me too). You'll have to alter your code a little so your behaviors don't try to hook into something that doesn't yet exist. One option might be to put your object init routines into a behavior attached to sprite 1, which will still get initialized before everyone else. -- Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://shop.osborne.com/cgi-bin/osborne/0072195622.html [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]