About downloading .W3D in a Multiuser application:

I've been investigating more in the problem with downloading W3D 
objects from a http server and then importing them into a shockwave 
movie.

It seems preloadNetthing() downloads the file from server to the 
local cache, but the netMIME is "text/html" so I guess the W3D is for 
some reason treated as text. When importing the file into a new SW3D 
member using loadFile like this:

fresh3dMem = #shockwave3d.new()
fresh3dMem.loadFile(theUrl, TRUE, TRUE)

I just get a Error 2147221484 and an empty #shockwave3d member (obviously).

What to do? I can't use FTP because the server runs in passive mode, 
which D8.5 does not support. Could I use Multiuser Server to read the 
file with readvalue() and then pass it to the Shockwave as a 
variable? How?


TIA
-A.
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