About downloading .W3D in a Multiuser application: I've been investigating more in the problem with downloading W3D objects from a http server and then importing them into a shockwave movie.
It seems preloadNetthing() downloads the file from server to the local cache, but the netMIME is "text/html" so I guess the W3D is for some reason treated as text. When importing the file into a new SW3D member using loadFile like this: fresh3dMem = #shockwave3d.new() fresh3dMem.loadFile(theUrl, TRUE, TRUE) I just get a Error 2147221484 and an empty #shockwave3d member (obviously). What to do? I can't use FTP because the server runs in passive mode, which D8.5 does not support. Could I use Multiuser Server to read the file with readvalue() and then pass it to the Shockwave as a variable? How? TIA -A. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]