>
>This BTW is why art directors need to make up their minds *before* the 
>program is written. ;)

And why they need to work hand in hand with the programmers (same with 
sales people) instead of just tossing stuff over the wall to the 
programmers and going home.

They think it's just a wall.  They don't realize it's actually 2 walls, 
each 20 feet high and 30 feet apart.

With a moat in the middle.

Filled with alligators.

And flying airborne blood-sucking leech-bat-frogs.


roymeo

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