Man, you're on deep waters...far out. As I recall it was just some year or two, when the first 3D-engineerings was figuring in same OpenGL-usages. I've did also asked for 3D at Macrom., but haven't got so far yet in even testing some scripts. So I wouldn't be surprised in being in a minefield. Dave´s 3D-engine is some to follow.. Wasn't it possible to use other than bitmap-textures. I wonder if Macromedia even got license to get 3DMaxe's all applicas.. If they are open sources and compatible.
++++++++++++++++++++++++++++++++++++++ Quoting Jeremy <[EMAIL PROTECTED]>: > Ok, I'm running out of ideas and hoping that someone can help me. > > I am trying to get a model from 3dsmax 5 into director using the > shockwave exporter. I zipped up the files so that anyone willing to take > a look can possibly help me find what the problem is. It's a pretty > large model, not made by me, but the textures are intact and render find > in 3dsmax. When I export to a shockwave w3d file regardless of setting > the texture information gets thrashed and results in a single texture on > the whole model. > > The error window says: > Duplicate texture name - parts of your object may be textured > incorrectly: Bitmaptexture ------------------------------------------------- FREE E-MAIL IN 1 MINUTE! - [EMAIL PROTECTED] - http://www.pc.nu [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]