"Wierd but it worked"....

I've certainly met that one before..

-Clars

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jeremy
Sent: Friday, November 15, 2002 9:21 PM
To: [EMAIL PROTECTED]
Subject: RE: <lingo-l> Sw3d exporter figured it out.


Well after nearly all day of toying with max and the exporter, and
getting pretty frustrated I finally found something that worked out of a
last ditch effort.

The model isnt mine, it's a large model in terms of polygons, but the
texturing is nothing more than textures in the diffuse map. (The models
are everquest zones). When getting them into max and exporting them
normally, the whole model would be textured with the first texture in
the multi/sub material.

Well, I exported the model in max to a 3ds file with the preserve max's
texture coordinates checked, then re-imported the 3ds file back into
max, replacing the current scene, then when I did a shockwave export the
textures were exported successfully. Weird but it worked.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Clars Danvold
Sent: Friday, November 15, 2002 1:35 AM
To: [EMAIL PROTECTED]
Subject: RE: <lingo-l> Sw3d exporter


 It occurs to me (not having looked at the model) that your problem
possibly lies in the way the textures are mapped to the model in MAX.
SW is quite stringent in its requirements to model textures.

As far as I recall, you can only use bitmap textures in the ambient or
diffuse channels of a texture. Any 3D artist with respect for himself
will usally go farther than that.

Have you read the Startup FAQ? it details the requirements your model
has to meet to survive export. If not, repost, and i'll zip/mail it to
you - cant remember the URL.

HTH, Clars

Clars Danvold MDD
interaktivt design
[EMAIL PROTECTED]

COMONTO
Levende digitalt design
Rosenorns Alle 18, 1.
DK-1634 Kobenhavn V

tlf: +45 35 37 88 99
fax: +45 35 37 88 98
web: http://www.comonto.dk

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jeremy
Sent: Friday, November 15, 2002 11:49 AM
To: [EMAIL PROTECTED]
Subject: <lingo-l> Sw3d exporter


Ok, I'm running out of ideas and hoping that someone can help me.

I am trying to get a model from 3dsmax 5 into director using the
shockwave exporter. I zipped up the files so that anyone willing to take
a look can possibly help me find what the problem is. It's a pretty
large model, not made by me, but the textures are intact and render find
in 3dsmax. When I export to a shockwave w3d file regardless of setting
the texture information gets thrashed and results in a single texture on
the whole model.

The error window says:
Duplicate texture name - parts of your object may be textured
incorrectly: Bitmaptexture

The thing is, none of the textures share a name. I've spent most of the
day trying to get this working. Hopefully someone will be able to shed
some light on it for me.

Here is a link to the max files along with the textures.
http://bsproductions.net/misc/zone.zip

I was unable to get it to work without crashing max4, so you will need
max5 to check it out. The max4 plugin for dds textures doesn't work, and
that feature comes with max 5 so that is why. Please if someone gets a
few minutes to check it out and possibly tell me why its not exporting
the textures with the w3d file. Appreciate it.

J


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