"Wierd but it worked".... I've certainly met that one before..
-Clars -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jeremy Sent: Friday, November 15, 2002 9:21 PM To: [EMAIL PROTECTED] Subject: RE: <lingo-l> Sw3d exporter figured it out. Well after nearly all day of toying with max and the exporter, and getting pretty frustrated I finally found something that worked out of a last ditch effort. The model isnt mine, it's a large model in terms of polygons, but the texturing is nothing more than textures in the diffuse map. (The models are everquest zones). When getting them into max and exporting them normally, the whole model would be textured with the first texture in the multi/sub material. Well, I exported the model in max to a 3ds file with the preserve max's texture coordinates checked, then re-imported the 3ds file back into max, replacing the current scene, then when I did a shockwave export the textures were exported successfully. Weird but it worked. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Clars Danvold Sent: Friday, November 15, 2002 1:35 AM To: [EMAIL PROTECTED] Subject: RE: <lingo-l> Sw3d exporter It occurs to me (not having looked at the model) that your problem possibly lies in the way the textures are mapped to the model in MAX. SW is quite stringent in its requirements to model textures. As far as I recall, you can only use bitmap textures in the ambient or diffuse channels of a texture. Any 3D artist with respect for himself will usally go farther than that. Have you read the Startup FAQ? it details the requirements your model has to meet to survive export. If not, repost, and i'll zip/mail it to you - cant remember the URL. HTH, Clars Clars Danvold MDD interaktivt design [EMAIL PROTECTED] COMONTO Levende digitalt design Rosenorns Alle 18, 1. DK-1634 Kobenhavn V tlf: +45 35 37 88 99 fax: +45 35 37 88 98 web: http://www.comonto.dk -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jeremy Sent: Friday, November 15, 2002 11:49 AM To: [EMAIL PROTECTED] Subject: <lingo-l> Sw3d exporter Ok, I'm running out of ideas and hoping that someone can help me. I am trying to get a model from 3dsmax 5 into director using the shockwave exporter. I zipped up the files so that anyone willing to take a look can possibly help me find what the problem is. It's a pretty large model, not made by me, but the textures are intact and render find in 3dsmax. When I export to a shockwave w3d file regardless of setting the texture information gets thrashed and results in a single texture on the whole model. The error window says: Duplicate texture name - parts of your object may be textured incorrectly: Bitmaptexture The thing is, none of the textures share a name. I've spent most of the day trying to get this working. Hopefully someone will be able to shed some light on it for me. Here is a link to the max files along with the textures. http://bsproductions.net/misc/zone.zip I was unable to get it to work without crashing max4, so you will need max5 to check it out. The max4 plugin for dds textures doesn't work, and that feature comes with max 5 so that is why. Please if someone gets a few minutes to check it out and possibly tell me why its not exporting the textures with the w3d file. Appreciate it. J [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]