At 10:59 PM +0000 12/2/02, you wrote:
Hello,

I'm using the soundlevel function to control the overall volume of a Director
project. I have a slider which changes the soundlevel according to its position.
On a MAC this is giving me good linear volume control, but on a PC I am
having a problem. At soundlevel 0 the volume is mute but when I move it
to 1 the volume goes high immediately and then hardly changes as I up the
soundlevel from 1 to 7.

Also I am using quicktime movies and the soundlevel function is having no
effect at all on the volume of any quicktime sprites. With the soundlevel
= 0 the quicktime sprites are still playing a full volume. If I directly
write the volume of the specific quicktime sprite this works and I can lower
the volume. Again this is only a problem on PC's.

Any ideas? I do need to use the soundlevel command because the project uses
all 8 soundchannels and much of the sound is interactive.

thanks,

Dave.
Some Windows machines respond 'irrationally' to 'the soundLevel'.
Some even ignore soundLevel adjustments completely.

Hopefullty you don't have one of these machines (they are rare).

Here's another idea:
I think one can get behavior such as you described if the OS's sound mixer (not the single master fader, but the mixer that appears if you double-click on the sound control in the tray) has been set w/the master volume set very low (1) & the application volume (first fader in the mixer) set very high (the top).

If this is the case, try turning the external amp volume down (on the speakers) & then increasing the mixer output to about 1/2 to give it some headroom.

hth

-Buzz

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