Cheers Jeremy,
This has taken me further down the line. Using your suggestion I can now
create and name a set of text (field?) cast members and name them. However,
I'd like also to insert some text into each member. when I try to do this
(using Warren's suggested handler) I get an error message which reads:

"Script error: Object expected
mTextMember.text="This is member number" && nmem.string()"

My current handler looks like this:

on InsertMembers
repeat with nMem = 1 to 5
mTextMember = new ( #text, castlib("Internal" ))
mTextMember.text = "This is member number" && nMem.string()
mTextmember.name="cast member"&&nMem
end repeat
END InsertMembers

Any help would be appreciated.
regards
John



----- Original Message -----
From: "Jeremy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 06, 2002 11:46 AM
Subject: RE: <lingo-l> New learner: how do write a handler that inserts text
memebers in the cast?


> Try:
>
> mTextMember = new ( #text, castlib("Internal") )
> mTextMember.name = "blah"
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of John Lodge
> Sent: Thursday, December 05, 2002 10:26 PM
> To: [EMAIL PROTECTED]
> Subject: Re: <lingo-l> New learner: how do write a handler that inserts
> text memebers in the cast?
>
>
> Warren
> Thank you for this detailed response. However, when I entered your
> handler I got an error message:
>
> "Script Error. Wrong type
> mTextMember=new(#text,"Internal")
>
> "Internal"
>
> Could you suggest why this is so?
> I'm using the internal cast.
> John
>
> ----- Original Message -----
> From: "Howdy-Tzi" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, December 04, 2002 9:14 PM
> Subject: Re: <lingo-l> New learner: how do write a handler that inserts
> text memebers in the cast?
>
>
> > On Wednesday, December 4, 2002, at 02:35 PM, John Lodge wrote:
> >
> > > Yesterday, for example, I wanted to write a handler which would
> > > insert text into the first five members of the cast. Could I do it?
> > > Not a chance!
> >
> > This can probably be most easily accomplished with a repeat loop,
> > something that uses a counter to perform a repetitive task a given
> > number of times. In your case it may be something like:
> >
> >    on InsertMembers
> >      repeat with nMem = 1 to 5
> >        mTextMember = new ( #text, "Internal" )
> >        mTextMember.text = "This is member number" && nMem.string()
> >      end repeat
> >    END InsertMembers
> >
> > As you can see it begins with a 'repeat' declaration, stating in
> > essence that Director is to begin with 1 and proceed through 5
> > (inclusive), plugging those number values -- as it goes along -- into
> > the variable 'nMem'. That's the counter.
> >
> > Inside the repeat loop itself, we start by calling #text members into
> > existence in the 'Internal' cast library. (You can specify other
> > casts; for instance if you had a movie with an additional cast called
> > "text", you could specify that as your creation target.) We make the
> > #text member a reality simply by using the new() keyword, passing in
> > to Director's internal command set the type (#text) and target cast
> > location ("Internal"). While this isn't really necessary if you have
> > only one cast, it is a good habit to have.
> >
> > On the next line we put a little text into each member as it's
> > created. As you may infer, the #text member contains a phrase that
> > identifies itself as the one made within a particular iteration of the
>
> > loop. You could also plug values into the members' names as you make
> > them instead, reserving the 'text' call for something else (such as
> > parts of a text file on disk or some such).
> >
> > We use the 'string()' specifier to make sure Director understands that
>
> > it is to interpret the 'nMem' item as text rather than a number.
> > That's not strictly necessary either, since it's being concatenated
> > with a string by the '&&', and Director is bright enough to realize
> > that you want the value in the 'nMem' variable to be treated as text
> > instead of an integer in that case, but it's a good habit to be in.
> >
> > To get the above going you'd enter it in a movie script, close the
> > script window and then call the function from the message window:
> >
> >    -- Welcome to Director --
> >    InsertMembers
> >
> > That's the basic idea. As a somewhat shameless plug, I've got a
> > beginner's guide out. Might be worth a gander. ;)
> >
> >
> >               Warren Ockrassa | http://www.nightwares.com/
> >   Director help | Free files | Sample chapters | Freelance |
> Consulting
> >         Author | Director 8.5 Shockwave Studio: A Beginner's Guide
> >                     Published by Osborne/McGraw-Hill
> >         http://shop.osborne.com/cgi-bin/osborne/0072195622.html
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
> [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]).
> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
> >
>
>
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