Quixadá wrote:
hi, folks
it seems i´m going around in circles, so here it is: i´m creating sprites on the fly, then adding a script to them using the scriptInstanceList; that´s ok, it works. the problem comes when i try to change a parameter inside that script in only a specific sprite, because all the sprites have their parameters changed.
here´s the handle that changes it:
sendSprite(pProxima,#revert,1)
and here´s the handler that´s on the script added on the fly to several sprites:
on revert me,a pChave = a end
pProxima is a parameter that changes the number of the sprite to be changed (because they have to be altered based on time), and it doesn´t matter, because if i change this parameter for a number, say 2, the effect is the same: not only sprite 2 pChave is changed. the result is that pChave is changed to 1 on every sprite created on the fly, no matter what. it only doesn´t happen on sprite 1, because it was not created on the fly: the pChave parameter on it remains 0. i tried something like
on revert me,a sprite(the currentSpriteNum).scriptInstanceList[1].pChave = a end
but same results.
i think i don´t need to put the entire behaviors here, because it´s all about how on-the-fly scripts deal with sendsprite messages.
win xp, d 8.5.1
thanks, q
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