while we´re on this subject, what handler should be executed when an
instance of a script is added to a sprite scriptinstancelist? the on
beginsprite doesn´t seem to be executed, so that´s why i have to send
sprites messages. and even those seem not work sometimes.
q
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- RE: <lingo-l> scriptInstanceList Kerry Thompson
- Re: <lingo-l> scriptInstanceList Rob Romanek
- RE: <lingo-l> scriptInstanceList Kerry Thompson
- Re: <lingo-l> scriptInstanceList Quixadá
- RE: <lingo-l> scriptInstanceList Kerry Thompson
- RE: <lingo-l> scriptInstanceList Quixadá
- Re: <lingo-l> scriptInstanceList Howdy-Tzi
- Re: <lingo-l> scriptInstanceList Quixadá
- Re: <lingo-l> scriptInstanceList Evan Adelman
- Re: <lingo-l> scriptInstanceList Quixadá
- Re: <lingo-l> scriptInstanceList Quixadá
- Re: <lingo-l> scriptInstanceLis... Rob Romanek
- RE: <lingo-l> scriptInstanceLis... Kerry Thompson
- <lingo-l> TEST - Ignore Creative Media
- Re: <lingo-l> scriptInstanceList Evan Adelman